The Infernal Commander
Boss: Azmodan
Scenario: Diamond Gates (outer).
We know that Azmodan commanded some attacks against the High Heavens. He is supposed to be a great commander, meaning that even Angels may fear him. Of course, many demon militia would be needed.
Aww yeah, strategy battle.
You're on a massive battlefield: diamond gates or fields of slaughter or something. For the duration of the battle you have an effect similar to the CE angel wings, and your weapon has an additional white glow.
You are on the edge of the battlefield (i.e. you can't turn back) and there are huge amounts of angels in a long line along the edge with you. On your minimap, they are represented by white dots, but you also have 3-4 "squads" represented by an angel's face on the map. You can also view the full map and see these icons, in addition to 50x more red dots on the other side of the battlefield and clumped around catapults and other points of interest (each named and labeled by demon faces).
Right-clicking on any of your angel squad faces on the map gives you a menu with some options, the first of which is checked by default:
>Stay with me
>Target catapults
>Target gates
>Target whatever-those-giant-demon-spawners are called
>Target small groups
>Target large groups
>Target Azmodan
At any time you can change your orders of any squad on the map and they will start running off towards new targets (unless they stay with you). You can also see these angel faces in addition to where other player portraits are (with 4 squads you could pretend there are 8 players in the game).
Basically, it's a gigantic battlefield of angels about as strong as you are (maybe they mirror your stats or scale off your health/DPS or something) against hordes more demons, and you need to pick them off in groups to whittle down the numbers before facing Azmodan on the other side of the battlefield. His fireball attack happens less often, but now has an infinite range, so you might see an angel or two explode from an incoming fireball from the other side of the map (which you could easily run away from).
There is a strength bar at the top of the screen comparing your army's strength to Azmodan's (and hovering over your side displays how many angels you have and hovering over his side displays how many total demons Azmodan has), and you start out incredibly weak compared to his army (scaling up in difference as the difficulty goes up). However, as you destroy each catapult/gate/elite (captain)/mob/spawner/etc, his power goes down, which eventually evens out your power (assuming you also kept your angels alive). Whenever you feel good enough about your power vs Azmodan's, you should go engage him. To help you better judge when, you might have objectives that look something like
>1 catapult left
>5 captains left
>3 spawners left
Whenever you engage him, he roars and every demon still alive on the battlefield starts falling back on him, and your angels follow behind. Soon, there are demons and angels fighting all around you and, assuming equal powers, they whittle each other down (but if the power is lopsided, more angels or more demons will fall, leaving the other side in power).
Azmodan still uses his existing abilities, raining bodies down from the sky, causing blood pools on the battlefield, creating demon summoning things, and shooting fireballs.
You can run around and kill off demons to get your angels to start piling on Azmodan, you can command your angels to just ignore the demons and focus fire Azmodan, you can just run in and facetank Azmodan and see how things go, you can clear the whole field beforehand and just have an army of angels destroy the infernal commander, etc. The choice is up to you, but you're probably going to get points (and thus, a scaling reward) depending on how many angels are still alive at the end of the battle.
...Actually, now that I think about it, you could completely replace Azmodan with another player (commanding demons) and implement some kind of strategic PvEvP this way. ;)
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