Perfect second-expansion follow-up to the slow "tank" Crusader. :P
We now have 2 STR, 2 DEX, and 2 INT classes. Vampire class's mainstat is VIT. Primary resource is blood, which is massively gained on kill (new, compared to on hit vs over time). High-spender spells require a sacrificial % of life as well.
Actives:
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Bat Form
>For 20 seconds, you take the form of a bat. Gain +25% movement speed. 45 second recharge.
Runes:
- ~ now lasts 60 seconds.
- Increase the movement speed bonus by +10%.
- While flying, you siphon life from those around you.
- You no longer draw the attention of enemies.
- Your next attack deals +900% damage.
Necromancy
>Raise a skeleton from the dead to fight for you. You may have up to 6 skeletons summoned at any time. 18 second recharge.
Runes:
- Create a tombstone that spawns a skeleton after 4 seconds. Remove the recharge on ~.
- You may have up to 10 skeletons summoned at a time.
- Your skeletons shoot their enemies with bows that gain 2600% of your DEX as damage.
- Summon skeleton mages that gain 2600% of your INT as damage
- Your skeletons enter a frenzy, increasing their attack speed by 15% and their damage by 2600% of your STR.
- Your skeletons gain 20% of your VIT and share 25% of your damage.
Passives:
-
- Health globes also restore your primary
- Bats flock to your side.
- Your skeletons gain 25% of your Life Per Second.
- Slain enemies have a 10% chance to rise from the dead as Skeletons.
Aaand, of course, the super-secret Trang-ouls set out there with set bonuses
(2) You gain +600 VIT.
(5) Necromancy gains the effect of all runes.
(6) [Look like this](http://i207.photobucket.com/albums/bb240/callador85/MicarmyrLCS.jpg)
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^Sorry, ^I ^should ^sleep.
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